I've sort of got it working, I've migrated the code over to XNA 4.0, and it's up and running. However the new Mercury Particle Engine doesn't load the old emitter files !@#$ So the next thing on my itineary is to create new particle effects...actually scratch that, I'll leave that to last. It's a real headache because for some reason whenever I scale my projectiles they don't collide properly. I'll have to look into that.
Anywho, I think I've got the mechanics working! Finally. Jeez. Turns out it wasn't a logic error, I'd written a for..loop incorrectly. How annoying is that! Kept getting 'divided by zero' errors (did I mention that?) because of an incorrectly populated array. I could probably move on to the level design, make a prototype so I have something to SHOW for all this.
Monday, October 25, 2010
Friday, October 8, 2010
Long time no post
Dang, seems like this project closed huh. Some stuffs been going on in my life; new job, destroyed laptop, new house, new computer etc.
So yes, the project is still underway :)
Have been busy trying to get the project working on my new machine, and then I realise Microsoft upgraded from Game Studio 3.1 to 4.0 !@#$ Loads of changes, certain graphic types have been removed, and method declarations revamped, so I've been fixing it up...slowly but surely.
With that said, it's funny I've come back onto this project at this time, because if I'd done it any earlier the Mercury Particle Engine I'm using wouldn't have a release for XNA 4.0, but it came out yesterday!
That and I'm bored.
So yes, the project is still underway :)
Have been busy trying to get the project working on my new machine, and then I realise Microsoft upgraded from Game Studio 3.1 to 4.0 !@#$ Loads of changes, certain graphic types have been removed, and method declarations revamped, so I've been fixing it up...slowly but surely.
With that said, it's funny I've come back onto this project at this time, because if I'd done it any earlier the Mercury Particle Engine I'm using wouldn't have a release for XNA 4.0, but it came out yesterday!
That and I'm bored.
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